{"id":365,"date":"2011-07-23T16:16:42","date_gmt":"2011-07-23T15:16:42","guid":{"rendered":"http:\/\/www.nooblet.org\/blog\/?p=365"},"modified":"2013-12-22T02:24:01","modified_gmt":"2013-12-22T02:24:01","slug":"disable-superweapons-in-red-alert-3","status":"publish","type":"post","link":"https:\/\/www.nooblet.org\/blog\/2011\/disable-superweapons-in-red-alert-3\/","title":{"rendered":"Disable Superweapons in Red Alert 3"},"content":{"rendered":"<p>Previous versions of Command &#038; Conquer\u2122 had the ability to disable super weapons, but in Red alert 3 this option is abscent. After much googling for a solution, I spent some time creating my own mod that simply disabled the superweapons.<\/p>\n<p>I like to play turtle vs. the Ai in skirmish, and develop intuitive ways to crush my opponent without having to battle vs. super weapons every 5 minutes.<\/p>\n<p>Created based on SDKv3 and RA3v1.12, it disables the ability to build the weapons for both player and AI.<\/p>\n<p>I created two different mods that disable one or both types of superweapons.<\/p>\n<p><strong>Update: Works in Uprising according to <a href=\"http:\/\/www.nooblet.org\/blog\/2011\/disable-superweapons-in-red-alert-3\/#comment-1512\">this comment<\/a>.<\/strong><\/p>\n<p><!--more--><\/p>\n<table width='100%'>\n<tr>\n<td>\n<h3>Disable Superweapons &#8211; Version 1<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/blog\/wp-content\/uploads\/2011\/07\/v1.png\" alt=\"v1\" width=\"191\" height=\"146\" class=\"alignnone size-full wp-image-837\" style='float: right; margin: 15px;'\/><br \/>\nDisables just the &#8216;ultimate&#8217; weapons.<\/p>\n<p><img decoding=\"async\" src=\"\/blog\/wp-content\/plugins\/wp-downloadmanager\/images\/ext\/zip.gif\" alt=\"\" title=\"\" style=\"vertical-align: middle;\" \/>&nbsp;&nbsp;<strong><a href=\"https:\/\/www.nooblet.org\/blog\/download\/DisableSWv1-112.zip\">DisableSWv1-112.zip<\/a><\/strong> (2.0 KiB, 12,394 hits)<br>\n<\/td>\n<\/tr>\n<\/table>\n<table width='100%'>\n<tr>\n<td>\n<h3>Disable Superweapons &#8211; Version 2<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"\/blog\/wp-content\/uploads\/2011\/07\/v2.png\" alt=\"v2\" width=\"191\" height=\"146\" class=\"alignnone size-full wp-image-836\" style='float: right; margin: 15px;'\/><br \/>\nDisables both the &#8216;super&#8217; and the &#8216;ultimate&#8217; weapons.<\/p>\n<p><img decoding=\"async\" src=\"\/blog\/wp-content\/plugins\/wp-downloadmanager\/images\/ext\/zip.gif\" alt=\"\" title=\"\" style=\"vertical-align: middle;\" \/>&nbsp;&nbsp;<strong><a href=\"https:\/\/www.nooblet.org\/blog\/download\/DisableSWv2-112.zip\">DisableSWv2-112.zip<\/a><\/strong> (2.0 KiB, 18,953 hits)<br>\n<\/td>\n<\/tr>\n<\/table>\n<h3>Download Source<\/h3>\n<img decoding=\"async\" src=\"\/blog\/wp-content\/plugins\/wp-downloadmanager\/images\/ext\/zip.gif\" alt=\"\" title=\"\" style=\"vertical-align: middle;\" \/>&nbsp;&nbsp;<strong><a href=\"https:\/\/www.nooblet.org\/blog\/download\/DisableSW_source.zip\">DisableSW_source.zip<\/a><\/strong> (5.3 KiB, 5,157 hits)<br>\n","protected":false},"excerpt":{"rendered":"<p>Previous versions of Command &#038; Conquer\u2122 had the ability to disable super weapons, but in Red alert 3 this option is abscent. After much googling for a solution, I spent some time creating my own mod that simply disabled the superweapons. I like to play turtle vs. the Ai in skirmish, and develop intuitive ways [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,9],"tags":[106,137,139],"class_list":["post-365","post","type-post","status-publish","format-standard","hentry","category-games","category-windows","tag-mod","tag-ra3","tag-red-alert-3"],"_links":{"self":[{"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/posts\/365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/comments?post=365"}],"version-history":[{"count":4,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/posts\/365\/revisions"}],"predecessor-version":[{"id":986,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/posts\/365\/revisions\/986"}],"wp:attachment":[{"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/media?parent=365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/categories?post=365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nooblet.org\/blog\/wp-json\/wp\/v2\/tags?post=365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}