If you are using a 64-bit version of Windows 7 or Vista then the shipped version of BinaryAssetBuilder with the Red Alert 3 Mod SDK will crash when trying to build your RA3 mod.
Nevermind. Here is a 64-bit friendly version.
BinaryAssetBuilder_x64.zip (13.0 KiB, 2,119 hits)
Previous versions of Command & Conquer™ had the ability to disable super weapons, but in Red alert 3 this option is abscent. After much googling for a solution, I spent some time creating my own mod that simply disabled the superweapons.
I like to play turtle vs. the Ai in skirmish, and develop intuitive ways to crush my opponent without having to battle vs. super weapons every 5 minutes.
Created based on SDKv3 and RA3v1.12, it disables the ability to build the weapons for both player and AI.
I created two different mods that disable one or both types of superweapons.
Update: Works in Uprising according to this comment.
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